Simulators (and just arcade races) go very rarely today. Of the latest projects in memory, only Fuel pops up, surprising only by the incredible dimensions of the gaming territory, and Need for Speed: Shift. The reason lies not at all in the crisis raging outside the window, the consequences of which recently reflected Kai’s colleague, but in the banal saturation of the public with fresh “pokatushki” (thanks to the NEED For Speed: Undercover, which made a huge contribution to this process). Each searches for the way out of the impasse. Some reanimate old, long -forgotten brands (Test Drive Unlimited), others add elements of extremely to the races (Pure). Studios, who have more than 10 employees on the state, are certainly trying to blind a game of a universal scale (remember at least the same Fuel and Undercover), sometimes receiving an inedible semi-finished product.

The history of the rope

So, in fact, it was with Dirt, which became for Codemasters Just a beta test Race Driver: Grid. Meanwhile, a series Colin Mcrae Rally I waited for a long time. After the third part, it became clear that you could not go far on one name of the famous racer. The developers, having released the first series of “Dirty Pokatushki” in 2007, replaced the rally championships to a collection of races, which included a heap of tournaments for cars of different classes. The ultimate goal was clear: to cover as many popular racing disciplines as possible, but in the end the authors went a little further than blind copying Toca Race Driver. In addition, unjustified brakes, horsepower doses of Bluera, spilled without any measure on roads, and frankly weak multiplayer spoiled the whole impression. But in the case of Dirt 2, It seems like this will not happen. At least judging by the information available at the moment.

Dirt 2 – This is already more off -road races, diluted with breathtaking tricks and jumps than the usual rally. Naturally, there will be no complete refusal of races on specialized tracks, but the main part of the career will have to be driven precisely by priming. The number of competitions, of which there were already many in the first series, will increase. The player will have to drive along the roads of almost all continents. Well, except, perhaps, Antarctica. The most https://ciprianileonoranze.com/wp-content/pgs/?unique-casino-una-recensione-completa-di-bonus-e-caratteristiche.html interesting thing is “Champions Race” – a sporting event, which the best carriers of the world come together. Opponents break into pairs and compete with each other on ring tracks with the same length. The duration of the race is two circles, and the riders must drive both along the internal and outside of the highway, which equalizes the chances of both participants. We will wrap kilometers on several cars: from “small -scale” to cross -buggy. However, there are no room for maneuvers to build strategies in the Champions Race – the winner is moving further along the tournament “ladder”, and the loser is getting off the distance.

Stars & Cars

It is also known that there will certainly be races with famous athletes-extremes. They agreed to participate in the game Ken Blok (KEN BLOCK), Tanner Faust (Tanner Foust), Dave Mirra (Dave Mirra) and, of course, Travis Pasranna (Travis Pastrana), «working» a guide in the first dirt. It will be possible to compete with the stars in skill in an ordinary career, and not just as a bonus for the execution of some tricks.

No matter how smart the computer is, to drive with a living opponent much more fun. This is where the experience of the same Race Driver is useful: Grid, which perfectly combines a fascinating single career and multiplayer mode. From now on, all cars and highways from the «Single» will be available for Internet tracks. Another repetitional function will migrate from Grid. At low levels of complexity, it will be possible to stop the race at any time and “rewind” the time ago, in order, for example, to avoid a collision or a serious accident. However, it is impossible to use this time machine endlessly – the number of “flashbacks” is strictly limited. Therefore, pillars, trees and other obstacles strongly recommend that you pass by the bumper.

The authors completely changed the physics of the game. Now, depending on power, mass and cross-country ability, each car on the road will be felt differently. So, the squat Subaru Impreza WRX STI will pass a steep turn, almost without slowing the speed, and the SUV, repeating the same focus, risks turning over to the roof. All these innovations became possible thanks to realistic weight movement to all four wheels. That is, if earlier the body did not affect the ride, now it will be necessary to study the features of the highway and even the road surface. Otherwise, there is a great risk to be on a dashing turn in position up the wheels. After all, the system in real time calculates the behavior of your «iron horse».

But the main advantage Dirt 2 – This is certainly a realistic picture. To the engine Ego Engine The third generation screwed the new system of dynamic lighting and drawing the parts of the relief and the entire environment. We worked seriously on the effects of water and dirt that flies out when moving the car. Well, of course, do not forget that Dirt 2 will be one of the first projects using Shader Model 5.0 And DirectX 11.

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